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	<id>http://cls.phroon.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WormTounge</id>
	<title>Clan Lord Spoilers - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://cls.phroon.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WormTounge"/>
	<link rel="alternate" type="text/html" href="http://cls.phroon.net/wiki/Special:Contributions/WormTounge"/>
	<updated>2026-08-05T18:09:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Rangers&amp;diff=333</id>
		<title>Rangers</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Rangers&amp;diff=333"/>
		<updated>2009-02-24T10:58:46Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: New page: Ranger Features *Heartwood charm. At the cost of spirit, the Heartwood charm lets you run quicker than would otherwise be possible. *Movements, befriend and morph. With some training and t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranger Features&lt;br /&gt;
*Heartwood charm. At the cost of spirit, the Heartwood charm lets you run quicker than would otherwise be possible.&lt;br /&gt;
*Movements, befriend and morph. With some training and the last hit of 10 of the desired creature, a ranger is able to learn how to hit that type of creature more accurately and harder. A total of 1,000 last hits of the creature lets you befriend one of them. It becomes friendly and can&#039;t be attacked except by other creatures, it will also attack those creatures. The last ability is gained by getting the last hit of 1,000 more of the creatures. It gives you the ability to take the form and abilities of that monster. The bonus to accuracy and damage is also applied to a lesser degree for all members of the same family.&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Champions&amp;diff=332</id>
		<title>Champions</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Champions&amp;diff=332"/>
		<updated>2009-02-24T10:29:30Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: New page: Champion Features. *Lava cloak. Any animal attacking the champion when they use the cloak is set alight. Any animal that touches the animal that&amp;#039;s on fire is also set alight. This continue...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Champion Features.&lt;br /&gt;
*Lava cloak. Any animal attacking the champion when they use the cloak is set alight. Any animal that touches the animal that&#039;s on fire is also set alight. This continues until either the fires all go out or the monsters stop moving.&lt;br /&gt;
*Stonegirdle. When used temporarily raises the champion&#039;s defense by a large amount. At higher levels of training also raises their current and total health. If removed early a small amount of damage is dealt to the user.&lt;br /&gt;
*Channel Master and &#039;ite stones. The training with Channel Master can be applied to different abilities, depending on what &#039;ite stone is equipped. Atkite improves accuracy, Dethite improves defense. Balthite and Darkite improve their respective abilities. 1 training with an &#039;ite trainer lets you apply 4 trainings that the Channel Master gives.&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Bloodmages&amp;diff=331</id>
		<title>Bloodmages</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Bloodmages&amp;diff=331"/>
		<updated>2009-02-24T10:12:03Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloodmage abilities are called:&lt;br /&gt;
&lt;br /&gt;
*Blood Inferno. An area of effect ability that damages all creatures in an area when the targetted one is killed.&lt;br /&gt;
*Cripple. Reduces the target&#039;s attack and movement speed. &lt;br /&gt;
*Disable. Reduces the targets defense.&lt;br /&gt;
*Feign death. The bloodmage appears to be fallen for a short period of time. Monsters won&#039;t attack them, but rats and other scavangers will be attracted to bite them.&lt;br /&gt;
Also an ability that deals damage over time.&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Bloodmages&amp;diff=330</id>
		<title>Bloodmages</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Bloodmages&amp;diff=330"/>
		<updated>2009-02-24T10:09:40Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: New page: Bloodmage abilities are called:  *Blood Inferno. An area of effect ability that damages all creatures in an area when the targetted one is killed. *Cripple. Reduces the target&amp;#039;s attack and...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloodmage abilities are called:&lt;br /&gt;
&lt;br /&gt;
*Blood Inferno. An area of effect ability that damages all creatures in an area when the targetted one is killed.&lt;br /&gt;
*Cripple. Reduces the target&#039;s attack and movement speed. &lt;br /&gt;
*Disable. Reduces the targets defense.&lt;br /&gt;
Also an ability that deals damage over time.&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Alchemy_Bowl&amp;diff=329</id>
		<title>Alchemy Bowl</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Alchemy_Bowl&amp;diff=329"/>
		<updated>2009-02-24T05:39:04Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alchemy Bowl&#039;&#039;&#039; is needed to enter the alchemy hut and mix potions. To get an alchemy bowl is several steps. Starting with the pottery shop in north town, behind the fighter hall. Talk to Worlin Klee to start the quest. She asks for fine clay. This can be found on the beach north west of the lake region. The NPC there will talk to you about the clay in the river bed and deliver some of it back to Worlin. Return to Worlin, who will then ask for some glass. Find the NPC on the beach south west of the Savannah. They will also deliver some of the sand back to Worlin for you. The next thing to get is charcoal. You need to talk to Coleman in the Far East Forest, west of North Pass. To get to him, give the wood cutter NPC a log of wood.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more of the quest to add. :D&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Solutions]]&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Alchemy_Bowl&amp;diff=328</id>
		<title>Alchemy Bowl</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Alchemy_Bowl&amp;diff=328"/>
		<updated>2009-02-24T05:38:20Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: New page: &amp;#039;&amp;#039;&amp;#039;Alchemy Bowl&amp;#039;&amp;#039;&amp;#039; is needed to enter the alchemy hut and mix potions. To get an alchemy bowl is several steps. Starting with the pottery shop in north town, behind the fighter hall. Talk ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Alchemy Bowl&#039;&#039;&#039; is needed to enter the alchemy hut and mix potions. To get an alchemy bowl is several steps. Starting with the pottery shop in north town, behind the fighter hall. Talk to Worlin Klee to start the quest. She asks for fine clay. This can be found on the beach north west of the lake region. The NPC there will talk to you about the clay in the river bed and deliver some of it back to Worlin. Return to Worlin, who will then ask for some glass. Find the NPC on the beach south west of the Savannah. They will also deliver some of the sand back to Worlin for you. The thing to get is charcoal. You need to talk to Coleman in the Far East Forest, west of North Pass. To get to him, give the wood cutter NPC a log of wood.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more of the quest to add. :D&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Solutions]]&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Ma_Tota&amp;diff=327</id>
		<title>Ma Tota</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Ma_Tota&amp;diff=327"/>
		<updated>2009-02-24T05:24:19Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ma Tota&#039;&#039;&#039;, also known as the wandering thoom lady, My Toyota, or various variations on the name sends exiles onto a spirit animal, or totem, quest.  Upon initially speaking to her, exiles will be greeted and told to &amp;quot;return tomorrow&amp;quot;, this phrase is common but she does not mean literally (IC or OOC) tomorrow, it merely indicates that you should return &amp;quot;soon&amp;quot; as it seems if you wait too long she will reset to the greeting.  Each time the exile returns to her in succession, she will give a hint about the exile&#039;s spirit animal for a total of three hints.  Once all three of these hints are received (or possibly before), a creature named for the exile will appear someplace in the natural habitat of that creature.  The task for the exile is then to find the creature and return it to Ma Tota.&lt;br /&gt;
&lt;br /&gt;
To assist in locating the creature, sparkles appear when you are within a few screen&#039;s distance of the creature, halfway between you and the creature.  These sparkles are identical to the ones that appear when a Sword of Souls absorbs a soul.  The creature is always passive, but will run away from other exiles until activated by its owner by touching it.  Once activated, the creature circles around and follows the exile for the return trip to Ma Tota.  Ma Tota wanders a lot, and although often spotted in East Field, she wanders throughout the forests near town, but a mystic can help locate her.  It should be noted that Ma Tota either disappears or teleports from her location at IC midnight every day.  It is also possible that sunstoning her name also causes this teleportation.  Upon returning the creature, Ma Tota grants the exile experience and says that there may still be more to learn.  The exile can then seek out the totem creature again and return it for more experience, but re-returning the creature has no other effects.&lt;br /&gt;
&lt;br /&gt;
Aside from the experience reward, there are no other rewards for the quest, despite promises hinted at in the hints given by Ma Tota to find the creature.  It is possible, however, that a mystic trophy is given at the conclusion of the quest.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Storing your animal in the courthouse while you clan is effective, as weapons cannot be equipped there.&lt;br /&gt;
*The creature may disapear if left indoors for extended periods of time, ie. while you are in the library.&lt;br /&gt;
*Crossing snell boundaries at the same moment as your creature prevents the creature from becoming deactivated if you let it go before you, or you go before it.&lt;br /&gt;
*Falina&#039;s Garden in south town used to be a useful place to store your creature when in the library, but since the green portal is now stored there, Gaia&#039;s garden may be a better location.&lt;br /&gt;
*The reason for the odd variations on her name is it&#039;s believed she leaves the area she&#039;s in whenever her name is announced over the sunstone. This isn&#039;t true, but she does leave the area if a large number of exiles are near by.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quest Solutions]]&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Alchemy&amp;diff=326</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Alchemy&amp;diff=326"/>
		<updated>2009-02-24T05:19:31Z</updated>

		<summary type="html">&lt;p&gt;WormTounge: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recipes==&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| bottle of light blue paint || a bottle of water, a powdery white rock, and a brittle gray rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of yellow paint || a bottle of water, a powdery white rock, and a soft yellowish stone || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of pink paint || a bottle of water, a powdery white rock, and a crystalline pink stone || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of light green paint || a bottle of water, a powdery white rock, and a brambleberry cluster || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of dark blue paint || a bottle of water, a powdery white rock, a brittle grey rock and a crumbly black rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of dark green paint || a bottle of water, a powdery white rock, a brambleberry cluster and a crumbly black rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of purple paint || a bottle of water, a powdery white rock, and a bunch of tangleberries || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Luminescent Potions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Luminescent Culture || a lyfelidae whisker, a pinch of catsbane, a Scarmis Egg, and a bottle of water || ?&lt;br /&gt;
|-&lt;br /&gt;
| Luminescent Salve || a tuft of lyfelidae fur, a pinch of catsbane, a Scarmis Egg, and a bottle of water || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Healing Potions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Red Healing Potion || an uli flower, a cluster of spores, and a bottle of water || Free&lt;br /&gt;
|-&lt;br /&gt;
| Red Healing Salve || an uli flower, a cluster of mutated spores, and a bottle of water || Free&lt;br /&gt;
|-&lt;br /&gt;
| Tykan Healing Potion || a pouch of kyten, a cluster of togron nuts, and a bottle of water || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antivenoms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Purple Antivenom || a Venom Gland, a shot of Sylvan whiskey, and a bottle of water || 15&lt;br /&gt;
|-&lt;br /&gt;
| Green Antivenom || 2 Venom Glands, a shot of Sylvan whiskey, and a bottle of water || 20&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Antivenom || 2 Venom Glands, 2 shots of Sylvan whiskey, and a bottle of water || 25&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Curative Potion || a bottle of water, a cluster of mutated spores, and a Wumpa gourd || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Made By&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Energy || a myrm egg, a scavenger bird feather, and a bottle of water || Anyone || 8&lt;br /&gt;
|-&lt;br /&gt;
| Blue Spirit Potion || a bottle of water, a cluster of azure spores, and a garka bloom || Healers || 8&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Water Breathing || a bottle of water, a cluster of mutated spores, and a piece of coral || Mystics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Catsbane Necklace || a pinch of catsbane, a tuft of lyfelidae fur, a lyfelidae claw, and a lyfelidae whisker || Fighters || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]] [[Category:Items]]&lt;/div&gt;</summary>
		<author><name>WormTounge</name></author>
	</entry>
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