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	<id>http://cls.phroon.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xepel</id>
	<title>Clan Lord Spoilers - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://cls.phroon.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xepel"/>
	<link rel="alternate" type="text/html" href="http://cls.phroon.net/wiki/Special:Contributions/Xepel"/>
	<updated>2026-08-05T18:09:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Trainer_Messages&amp;diff=341</id>
		<title>Trainer Messages</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Trainer_Messages&amp;diff=341"/>
		<updated>2009-09-07T18:56:36Z</updated>

		<summary type="html">&lt;p&gt;Xepel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Message&lt;br /&gt;
! Ranks&lt;br /&gt;
|-&lt;br /&gt;
| You have much to learn.&lt;br /&gt;
| 0-9&lt;br /&gt;
|-&lt;br /&gt;
| It is good to see you.&lt;br /&gt;
| 10-19&lt;br /&gt;
|-&lt;br /&gt;
| Your persistence is paying off.&lt;br /&gt;
| 20-29&lt;br /&gt;
|-&lt;br /&gt;
| You are progressing well.&lt;br /&gt;
| 30-39&lt;br /&gt;
|-&lt;br /&gt;
| You are a good pupil of mine.&lt;br /&gt;
| 40-49&lt;br /&gt;
|-&lt;br /&gt;
| You are one of my better pupils.&lt;br /&gt;
| 50-99&lt;br /&gt;
|-&lt;br /&gt;
| You keep me on my toes.&lt;br /&gt;
| 100-149&lt;br /&gt;
|-&lt;br /&gt;
| It is hard to find more to teach you.&lt;br /&gt;
| 150-199&lt;br /&gt;
|-&lt;br /&gt;
| Teaching you is a challenge.&lt;br /&gt;
| 200-249&lt;br /&gt;
|-&lt;br /&gt;
| There is not much more I can teach you.&lt;br /&gt;
| 250-299&lt;br /&gt;
|-&lt;br /&gt;
| Teaching you has taught me much.&lt;br /&gt;
| 300-349&lt;br /&gt;
|-&lt;br /&gt;
| You have attained tremendous skill.&lt;br /&gt;
| 350-399&lt;br /&gt;
|-&lt;br /&gt;
| We are nearly equals.&lt;br /&gt;
| 400-449&lt;br /&gt;
|-&lt;br /&gt;
| You may be proud of your accomplishment.&lt;br /&gt;
| 450-499&lt;br /&gt;
|-&lt;br /&gt;
| You are becoming a master of our art.&lt;br /&gt;
| 500-549&lt;br /&gt;
|-&lt;br /&gt;
| Your dedication is commendable.&lt;br /&gt;
| 550-599&lt;br /&gt;
|-&lt;br /&gt;
| You show great devotion to your studies.&lt;br /&gt;
| 600-649&lt;br /&gt;
|-&lt;br /&gt;
| You are a credit to our craft.&lt;br /&gt;
| 650-699&lt;br /&gt;
|-&lt;br /&gt;
| Few indeed are your peers.&lt;br /&gt;
| 700-749&lt;br /&gt;
|-&lt;br /&gt;
| Your devotion to the craft is exemplary.&lt;br /&gt;
| 750-799&lt;br /&gt;
|-&lt;br /&gt;
| It is always good to greet a respected colleague.&lt;br /&gt;
| 800-899&lt;br /&gt;
|-&lt;br /&gt;
| You are truly a grand master.&lt;br /&gt;
| 900-999&lt;br /&gt;
|-&lt;br /&gt;
| Let us search for more we might learn together.&lt;br /&gt;
| 1000-1249&lt;br /&gt;
|-&lt;br /&gt;
| Your persistence is an example to us all.&lt;br /&gt;
| 1250-1499&lt;br /&gt;
|-&lt;br /&gt;
| Your skill astounds me.&lt;br /&gt;
| 1500-1749&lt;br /&gt;
|-&lt;br /&gt;
| You have progressed further than most.&lt;br /&gt;
| 1750-1999&lt;br /&gt;
|-&lt;br /&gt;
| You are nearly peerless.&lt;br /&gt;
| 2000-2249&lt;br /&gt;
|-&lt;br /&gt;
| You are a model of dedication.&lt;br /&gt;
| 2250-2499&lt;br /&gt;
|-&lt;br /&gt;
| You have achieved mastery.&lt;br /&gt;
| 2500-2749&lt;br /&gt;
|-&lt;br /&gt;
| You are enlightened.&lt;br /&gt;
| 2750-2999&lt;br /&gt;
|-&lt;br /&gt;
| Your command of our craft is inspiring.&lt;br /&gt;
| 3000-3249&lt;br /&gt;
|-&lt;br /&gt;
| All commend your dedication to our craft.&lt;br /&gt;
| 3250-3499&lt;br /&gt;
|-&lt;br /&gt;
| You are enlightened beyond measure.&lt;br /&gt;
| 3500-?&lt;br /&gt;
|-&lt;br /&gt;
| There is nothing I can teach you.&lt;br /&gt;
| Maxed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Weapon Messages==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Message&lt;br /&gt;
! Ranks&lt;br /&gt;
|-&lt;br /&gt;
| You feel you have much to learn. || 0-9&lt;br /&gt;
|-&lt;br /&gt;
| You feel tolerably skilled. || 10-19&lt;br /&gt;
|-&lt;br /&gt;
| Your persistence is paying off. || 20-29&lt;br /&gt;
|-&lt;br /&gt;
| You are progressing well. || 30-39&lt;br /&gt;
|-&lt;br /&gt;
| You are becoming proficient. || 40-49&lt;br /&gt;
|-&lt;br /&gt;
| You have learned much. || 50-99&lt;br /&gt;
|-&lt;br /&gt;
| You have become skilled. || 100-149&lt;br /&gt;
|-&lt;br /&gt;
| You have become very skilled. || 150-199&lt;br /&gt;
|-&lt;br /&gt;
| Learning more is a challenge. || 200-249&lt;br /&gt;
|-&lt;br /&gt;
| You have attained great skill. || 250-299&lt;br /&gt;
|-&lt;br /&gt;
| You are becoming an expert. || 300-349&lt;br /&gt;
|-&lt;br /&gt;
| You have attained tremendous skill. || 350-399&lt;br /&gt;
|-&lt;br /&gt;
| You are close to attaining mastery. || 400-449&lt;br /&gt;
|-&lt;br /&gt;
| You may be proud of your accomplishment. || 450-499&lt;br /&gt;
|-&lt;br /&gt;
| You are becoming a master of your art. || 500-549&lt;br /&gt;
|-&lt;br /&gt;
| Your dedication is commendable. || 550-599&lt;br /&gt;
|-&lt;br /&gt;
| You show great devotion to your studies. || 600-649&lt;br /&gt;
|-&lt;br /&gt;
| You are a credit to your craft. || 650-699&lt;br /&gt;
|-&lt;br /&gt;
| Few indeed are your peers. || 700-749&lt;br /&gt;
|-&lt;br /&gt;
| Your devotion to your craft is exemplary. || 750-799&lt;br /&gt;
|-&lt;br /&gt;
| Your expertise is unquestionable. || 800-899&lt;br /&gt;
|-&lt;br /&gt;
| You are truly a grand master. || 900-999&lt;br /&gt;
|-&lt;br /&gt;
| Few if any are your equal. || 1000-?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intra-rank messages==&lt;br /&gt;
Negative Messages:&lt;br /&gt;
*You must work harder if you wish to learn from the trainer&lt;br /&gt;
*You have a difficult task ahead of you&lt;br /&gt;
&lt;br /&gt;
Positive Messages:&lt;br /&gt;
*You have just begun to work with the trainer. Keep practicing.&lt;br /&gt;
*You are starting to learn, but the trainer demands more effort&lt;br /&gt;
*You are making progress&lt;br /&gt;
*You are well on your way to enlightenment&lt;br /&gt;
*You are close to mastering the trainer&#039;s lesson&lt;br /&gt;
*You are almost ready for a breakthrough&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From [http://www.windsofdawn.org/newexilehelp/trainmsg.html Winds of Dawn] and CheaCrets&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=340</id>
		<title>Darkstone</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=340"/>
		<updated>2009-08-05T06:27:10Z</updated>

		<summary type="html">&lt;p&gt;Xepel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkstones are created from four unique darkstone shards, which can be found along the eastern beaches of Devil&#039;s Island.  The four shards are then combined by a NPC - Necro&#039;s Apprentice - on Ash Island, past the campfire path.&lt;br /&gt;
&lt;br /&gt;
Darkstones are charged items - they have wear levels and so they cannot be used indefinitely. After you &amp;quot;break&amp;quot; the darkstone (by using it on it&#039;s &amp;quot;going to fall apart any day now&amp;quot; and getting unlucky), you receive one random shard back.&lt;br /&gt;
&lt;br /&gt;
Darkstones have several uses:&lt;br /&gt;
&lt;br /&gt;
* By placing the darkstone on the pentagram in the Dark Temple (by /drop-ping it), a portal is opened to the high level Darshak Sanctuary. This use of the darkstone uses up none of its energy.&lt;br /&gt;
* One can use the darkstone to reanimate fallen bodies, similar to the effect during the Feast of Tsirrin. There are several limitations, however. Firstly, the body you are raising must be in the Dark Temple, ideally the Pentagram room. I&#039;ve had no luck using the darkstone off island or even outside of the Dark Temple, though this could use some more investigation. Secondly, you can only raise certain bodies depending on your profession. Fighters may only raise fighters, while healers may only raise healers. Mystics can raise individuals of any class. Additionally, each use of the reanimation power has a high chance of wearing down the darkstone, leading to its inevitable destruction if used often. A side effect of reanimating someone with the darkstone is the summoning of a Curate, a fairly difficult undine creature. People should be prepared to face one if they reanimate someone.&lt;br /&gt;
* After using a darkstone several times (to raise fallens, which releases evil energy), you can enter through the back doors to the Thaumaturge&#039;s Lair area, which are found in the Dark Chamber. The current estimate is that you need to wear down the Darkstone a minimum of 3 times to get in through the DC doors.&lt;br /&gt;
* After extensive use of a darkstone (10 wearings is the current estimate), you are also able to enter the Altar Room of the Thaumaturge&#039;s Lair. This is where the Thaumaturge himself resides, and so only people sufficiently &#039;attuned&#039; to the darkstone can enter.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=339</id>
		<title>Darkstone</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=339"/>
		<updated>2009-08-04T15:33:58Z</updated>

		<summary type="html">&lt;p&gt;Xepel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkstones are created from four unique darkstone shards, which can be found along the eastern beaches of Devil&#039;s Island.  The four shards are then combined by a NPC - Necro&#039;s Apprentice - on Ash Island, past the campfire path.&lt;br /&gt;
&lt;br /&gt;
Darkstones are charged items - they have wear levels and so they cannot be used indefinitely. After you &amp;quot;break&amp;quot; the darkstone (by using it on it&#039;s &amp;quot;going to fall apart any day now&amp;quot; and getting unlucky), you receive one random shard back.&lt;br /&gt;
&lt;br /&gt;
Darkstones have several uses:&lt;br /&gt;
&lt;br /&gt;
* By placing the darkstone on the pentagram in the Dark Temple (by /drop-ping it), a portal is opened to the high level Darshak Sanctuary. This use of the darkstone uses up none of its energy.&lt;br /&gt;
* One can use the darkstone to reanimate fallen bodies, similar to the effect during the Feast of Tsirrin. There are several limitations, however. Firstly, the body you are raising must be in the Dark Temple, ideally the Pentagram room. I&#039;ve had no luck using the darkstone off island or even outside of the Dark Temple, though this could use some more investigation. Secondly, you can only raise certain bodies depending on your profession. Fighters may only raise fighters, while healers may only raise healers. Mystics can raise individuals of any class. Additionally, each use of the reanimation power has a high chance of wearing down the darkstone, leading to its inevitable destruction if used often. A side effect of reanimating someone with the darkstone is the summoning of a Curate, a fairly difficult undine creature. People should be prepared to face one if they reanimate someone.&lt;br /&gt;
* After using a darkstone several times (to raise fallens, which releases evil energy), you can enter through the back doors to the Thaumaturge&#039;s Lair area, which are found in the Dark Chamber.&lt;br /&gt;
* After extensive use of a darkstone (6-8 times or more), you are also able to enter the Altar Room of the Thaumaturge&#039;s Lair. This is where the Thaumaturge himself resides, and so only people sufficiently &#039;attuned&#039; to the darkstone can enter.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Spores&amp;diff=338</id>
		<title>Spores</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Spores&amp;diff=338"/>
		<updated>2009-08-04T14:57:39Z</updated>

		<summary type="html">&lt;p&gt;Xepel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cluster_of_spores.gif]]&lt;br /&gt;
&lt;br /&gt;
Clusters of Spores can be knocked from Mushrooms at the following Locations:&lt;br /&gt;
&lt;br /&gt;
Mutated Spores:&lt;br /&gt;
*Town Center: Mushroom Hut&lt;br /&gt;
*[[:Image:Underground_Medium.gif|New Myrm Underground: North of Fighters guild]]&lt;br /&gt;
*[[:Image:Pi_undinehut.gif|Undine Hut]]&lt;br /&gt;
*Alchemist&#039;s Folly, SW corner.&lt;br /&gt;
*[[:Image:Pi_marsh.gif|Marsh: Dead Tree Snells]]&lt;br /&gt;
*[[:Image:Cloud_map.gif|Cloud: On the snell southeast of the J, in a safe Cave inside the large southern outcropping of rocks]]&lt;br /&gt;
*[[:Image:Fhmaps.gif|Foothills: Shroom Room]]&lt;br /&gt;
*[[:Image:Ki_north.gif|Kismia&#039;s Island: Exit Cave]]&lt;br /&gt;
Spores:&lt;br /&gt;
*West Town: Golden Butterfly Casino, 50c Slots&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Spores&amp;diff=337</id>
		<title>Spores</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Spores&amp;diff=337"/>
		<updated>2009-07-19T19:09:31Z</updated>

		<summary type="html">&lt;p&gt;Xepel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cluster_of_spores.gif]]&lt;br /&gt;
&lt;br /&gt;
Clusters of Spores can be knocked from Mushrooms at the following Locations:&lt;br /&gt;
&lt;br /&gt;
Mutated Spores:&lt;br /&gt;
*Town Center: Mushroom Hut&lt;br /&gt;
*[[:Image:Underground_Medium.gif|New Myrm Underground: North of Fighters guild]]&lt;br /&gt;
*[[:Image:Pi_undinehut.gif|Undine Hut]]&lt;br /&gt;
*Alchemist&#039;s Folley, SW corner.&lt;br /&gt;
*[[:Image:Pi_marsh.gif|Marsh: Dead Tree Snells]]&lt;br /&gt;
*[[:Image:Cloud_map.gif|Cloud: On the snell southeast of the J, in a safe Cave inside the large southern outcropping of rocks]]&lt;br /&gt;
*[[:Image:Fhmaps.gif|Foothills: Shroom Room]]&lt;br /&gt;
*[[:Image:Ki_north.gif|Kismia&#039;s Island: Exit Cave]]&lt;br /&gt;
Spores:&lt;br /&gt;
*West Town: Golden Butterfly Casino, 50c Slots&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Ethereal_Items&amp;diff=334</id>
		<title>Ethereal Items</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Ethereal_Items&amp;diff=334"/>
		<updated>2009-02-27T22:53:17Z</updated>

		<summary type="html">&lt;p&gt;Xepel: Kyuem pieces update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ethereal Item Construction Summary==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal Amulet || Ethercle, Piece of Iron &lt;br /&gt;
|-&lt;br /&gt;
| Ethereal Portal Stone || Ethercle, Ingot, Iron Ore.&lt;br /&gt;
|-&lt;br /&gt;
| Kyuem Bottom Piece || 3 Iron Ore, 4 Ethercles&lt;br /&gt;
|-&lt;br /&gt;
| Kyuem Middle Piece || 2 Iron Ore, 3 Ethercles&lt;br /&gt;
|-&lt;br /&gt;
| Kyuem Top Piece || Iron Ore, 2 Ethercles&lt;br /&gt;
|-&lt;br /&gt;
| Kyuem Power Stone || Unrefined Gem, 5 Ethercles&lt;br /&gt;
|-&lt;br /&gt;
| Portal Pass Key || Tin Ingot, 3 Ethercles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Alchemy&amp;diff=316</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Alchemy&amp;diff=316"/>
		<updated>2008-09-10T00:23:32Z</updated>

		<summary type="html">&lt;p&gt;Xepel: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recipes==&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| bottle of light blue paint || a bottle of water, a powdery white rock, and a brittle gray rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of yellow paint || a bottle of water, a powdery white rock, and a soft yellowish stone || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of pink paint || a bottle of water, a powdery white rock, and a crystalline pink stone || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of light green paint || a bottle of water, a powdery white rock, and a brambleberry cluster || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of dark blue paint || a bottle of water, a powdery white rock, a brittle grey rock and a crumbly black rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of dark green paint || a bottle of water, a powdery white rock, a brambleberry cluster and a crumbly black rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of purple paint || a bottle of water, a powdery white rock, and a bunch of tangleberries || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Luminescent Potions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Luminescent Culture || a lyfelidae whisker, a pinch of catsbane, a Scarmis Egg, and a bottle of water || ?&lt;br /&gt;
|-&lt;br /&gt;
| Luminescent Salve || a tuft of lyfelidae fur, a pinch of catsbane, a Scarmis Egg, and a bottle of water || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Healing Potions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Red Healing Potion || an uli flower, a cluster of spores, and a bottle of water || Free&lt;br /&gt;
|-&lt;br /&gt;
| Red Healing Salve || an uli flower, a cluster of mutated spores, and a bottle of water || Free&lt;br /&gt;
|-&lt;br /&gt;
| Tykan Healing Potion || a pouch of kyten, a cluster of togron nuts, and a bottle of water || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antivenoms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Purple Antivenom || a Venom Gland, a shot of Sylvan whiskey, and a bottle of water || 15&lt;br /&gt;
|-&lt;br /&gt;
| Green Antivenom || 2 Venom Glands, a shot of Sylvan whiskey, and a bottle of water || 20&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Antivenom || 2 Venom Glands, 2 shots of Sylvan whiskey, and a bottle of water || 25&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Curative Potion || a bottle of water, a cluster of mutated spores, and a Wumpa gourd || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Made By&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Energy || a myrm egg, a scavenger bird feather, and a bottle of water || Anyone || 8&lt;br /&gt;
|-&lt;br /&gt;
| Blue Spirit Potion || a bottle of water, a cluster of azure spores, and a garka bloom || Healers || ?&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Water Breathing || a bottle of water, a cluster of mutated spores, and a piece of coral || Mystics? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Catsbane Necklace || a pinch of catsbane, a tuft of lyfelidae fur, a lyfelidae claw, and a lyfelidae whisker || Fighters || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=273</id>
		<title>Darkstone</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=273"/>
		<updated>2008-06-08T01:19:17Z</updated>

		<summary type="html">&lt;p&gt;Xepel: Side Effect - Curate!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkstones are created from four unique darkstone shards, which can be found along the eastern beaches of Devil&#039;s Island.  The four shards are then combined by a NPC - Necro&#039;s Apprentice - on Ash Island, past the campfire path.&lt;br /&gt;
&lt;br /&gt;
Darkstones are charged items - they have wear levels and so they cannot be used indefinitely. After you &amp;quot;break&amp;quot; the darkstone (by using it on it&#039;s &amp;quot;going to fall apart any day now&amp;quot; and getting unlucky), you receive one random shard back.&lt;br /&gt;
&lt;br /&gt;
Darkstones have several uses:&lt;br /&gt;
&lt;br /&gt;
1) By placing the darkstone on the pentagram in the Dark Temple (by /drop-ping it), a portal is opened to the high level Darshak Sanctuary. This use of the darkstone uses up none of its energy.&lt;br /&gt;
&lt;br /&gt;
2) If you have a darkstone in your pack, you can enter the locked doors in the Dark Chamber. This is a back entrance to the Darshak Sanctuary, and is significantly easier than dropping in through the pentagram portal. This use also uses no energy.&lt;br /&gt;
&lt;br /&gt;
3) One can use the darkstone to reanimate fallen bodies, similar to the effect during the Feast of Tsirrin. There are several limitations, however. Firstly, the body you are raising must be in the Dark Temple, ideally the Pentagram room. I&#039;ve had no luck using the darkstone off island or even outside of the Dark Temple, though this could use some more investigation. Secondly, you can only raise certain bodies depending on your profession. Fighters may only raise fighters, while healers may only raise healers. Mystics can raise individuals of any class. Additionally, each use of the reanimation power has a high chance of wearing down the darkstone, leading to its inevitable destruction if used often. A side effect of reanimating someone with the darkstone is the summoning of a Curate, a fairly difficult undine creature. People should be prepared to face one if they reanimate someone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Alchemy&amp;diff=272</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Alchemy&amp;diff=272"/>
		<updated>2008-06-07T05:38:59Z</updated>

		<summary type="html">&lt;p&gt;Xepel: Added some information on how many trainings needed, needs more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Recipes==&lt;br /&gt;
&lt;br /&gt;
===Paint===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| bottle of light blue paint || a bottle of water, a powdery white rock, and a brittle gray rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of yellow paint || a bottle of water, a powdery white rock, and a soft yellowish stone || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of pink paint || a bottle of water, a powdery white rock, and a crystalline pink stone || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of light green paint || a bottle of water, a powdery white rock, and a brambleberry cluster || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of dark blue paint || a bottle of water, a powdery white rock, a brittle grey rock and a crumbly black rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of dark green paint || a bottle of water, a powdery white rock, a brambleberry cluster and a crumbly black rock || ?&lt;br /&gt;
|-&lt;br /&gt;
| bottle of purple paint || a bottle of water, a powdery white rock, and a bunch of tangleberries || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Luminescent Potions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Luminescent Culture || a lyfelidae whisker, a pinch of catsbane, a Scarmis Egg, and a bottle of water || ?&lt;br /&gt;
|-&lt;br /&gt;
| Luminescent Salve || a tuft of lyfelidae fur, a pinch of catsbane, a Scarmis Egg, and a bottle of water || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Healing Potions===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Red Healing Potion || an uli flower, a cluster of spores, and a bottle of water || Free&lt;br /&gt;
|-&lt;br /&gt;
| Red Healing Salve || an uli flower, a cluster of mutated spores, and a bottle of water || Free&lt;br /&gt;
|-&lt;br /&gt;
| Tykan Healing Potion || a pouch of kyten, a cluster of togron nuts, and a bottle of water || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antivenoms===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Purple Antivenom || a Venom Gland, a shot of Sylvan whiskey, and a bottle of water || 15&lt;br /&gt;
|-&lt;br /&gt;
| Green Antivenom || 2 Venom Glands, a shot of Sylvan whiskey, and a bottle of water || 20&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Antivenom || 2 Venom Glands, 2 shots of Sylvan whiskey, and a bottle of water || 25&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Curative Potion || a bottle of water, a cluster of mutated spores, and a Wumpa gourd || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Potion&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Made By&lt;br /&gt;
! Trainings&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Energy || a myrm egg, a scavenger bird feather, and a bottle of water || Anyone || 8&lt;br /&gt;
|-&lt;br /&gt;
| Blue Spirit Potion || a bottle of water, a cluster of azure spores, and a garka bloom || Healers || ?&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Water Breathing || a bottle of water, a cluster of mutated spores, and a piece of coral || Mystics? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Catsbane Necklace || a pinch of catsbane, a tuft of lyfelidae fur, a lyfelidae claw, and a lyfelidae whisker || Fighters || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=271</id>
		<title>Darkstone</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=271"/>
		<updated>2008-06-07T05:26:33Z</updated>

		<summary type="html">&lt;p&gt;Xepel: Forgot one thing - darkstone wear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkstones are created from four unique darkstone shards, which can be found along the eastern beaches of Devil&#039;s Island.  The four shards are then combined by a NPC - Necro&#039;s Apprentice - on Ash Island, past the campfire path.&lt;br /&gt;
&lt;br /&gt;
Darkstones are charged items - they have wear levels and so they cannot be used indefinitely. After you &amp;quot;break&amp;quot; the darkstone (by using it on it&#039;s &amp;quot;going to fall apart any day now&amp;quot; and getting unlucky), you receive one random shard back.&lt;br /&gt;
&lt;br /&gt;
Darkstones have several uses:&lt;br /&gt;
&lt;br /&gt;
1) By placing the darkstone on the pentagram in the Dark Temple (by /drop-ping it), a portal is opened to the high level Darshak Sanctuary. This use of the darkstone uses up none of its energy.&lt;br /&gt;
&lt;br /&gt;
2) If you have a darkstone in your pack, you can enter the locked doors in the Dark Chamber. This is a back entrance to the Darshak Sanctuary, and is significantly easier than dropping in through the pentagram portal. This use also uses no energy.&lt;br /&gt;
&lt;br /&gt;
3) One can use the darkstone to reanimate fallen bodies, similar to the effect during the Feast of Tsirrin. There are several limitations, however. Firstly, the body you are raising must be in the Dark Temple, ideally the Pentagram room. I&#039;ve had no luck using the darkstone off island or even outside of the Dark Temple, though this could use some more investigation. Secondly, you can only raise certain bodies depending on your profession. Fighters may only raise fighters, while healers may only raise healers. Mystics can raise individuals of any class. Finally, each use of the reanimation power has a high chance of wearing down the darkstone, leading to its inevitable destruction if used often.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=270</id>
		<title>Darkstone</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=270"/>
		<updated>2008-06-07T04:58:10Z</updated>

		<summary type="html">&lt;p&gt;Xepel: Learning how to use this!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkstones are created from four unique darkstone shards, which can be found along the eastern beaches of Devil&#039;s Island.  The four shards are then combined by a NPC - Necro&#039;s Apprentice - on Ash Island, past the campfire path.&lt;br /&gt;
&lt;br /&gt;
Darkstones are charged items - they have wear levels and so they cannot be used indefinitely. After you &amp;quot;break&amp;quot; the darkstone (by using it on it&#039;s &amp;quot;going to fall apart any day now&amp;quot; and getting unlucky), you receive one random shard back.&lt;br /&gt;
&lt;br /&gt;
Darkstones have several uses:&lt;br /&gt;
&lt;br /&gt;
1) By placing the darkstone on the pentagram in the Dark Temple (by /drop-ping it), a portal is opened to the high level Darshak Sanctuary. This use of the darkstone uses up none of its energy.&lt;br /&gt;
&lt;br /&gt;
2) If you have a darkstone in your pack, you can enter the locked doors in the Dark Chamber. This is a back entrance to the Darshak Sanctuary, and is significantly easier than dropping in through the pentagram portal.&lt;br /&gt;
&lt;br /&gt;
3) One can use the darkstone to reanimate fallen bodies, similar to the effect during the Feast of Tsirrin. There are several limitations, however. Firstly, the body you are raising must be in the Dark Temple, ideally the Pentagram room. I&#039;ve had no luck using the darkstone off island or even outside of the Dark Temple, though this could use some more investigation. Secondly, you can only raise certain bodies depending on your profession. Fighters may only raise fighters, while healers may only raise healers. Mystics can raise individuals of any class.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
	<entry>
		<id>http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=269</id>
		<title>Darkstone</title>
		<link rel="alternate" type="text/html" href="http://cls.phroon.net/w/index.php?title=Darkstone&amp;diff=269"/>
		<updated>2008-06-07T04:56:48Z</updated>

		<summary type="html">&lt;p&gt;Xepel: Reworked article, added more detailed information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkstones are created from four unique darkstone shards, which can be found along the eastern beaches of Devil&#039;s Island.  The four shards are then combined by a NPC - Necro&#039;s Apprentice - on Ash Island, past the campfire path.&lt;br /&gt;
&lt;br /&gt;
Darkstones are charged items - they have wear levels and so they cannot be used indefinitely. After you &amp;quot;break&amp;quot; the darkstone (by using it on it&#039;s &amp;quot;going to fall apart any day now&amp;quot; and getting unlucky), you receive one random shard back.&lt;br /&gt;
&lt;br /&gt;
Darkstones have several uses:&lt;br /&gt;
1) By placing the darkstone on the pentagram in the Dark Temple (by /drop-ping it), a portal is opened to the high level Darshak Sanctuary. This use of the darkstone uses up none of its energy.&lt;br /&gt;
2) If you have a darkstone in your pack, you can enter the locked doors in the Dark Chamber. This is a back entrance to the Darshak Sanctuary, and is significantly easier than dropping in through the pentagram portal.&lt;br /&gt;
3) One can use the darkstone to reanimate fallen bodies, similar to the effect during the Feast of Tsirrin. There are several limitations, however. Firstly, the body you are raising must be in the Dark Temple, ideally the Pentagram room. I&#039;ve had no luck using the darkstone off island or even outside of the Dark Temple, though this could use some more investigation. Secondly, you can only raise certain bodies depending on your profession. Fighters may only raise fighters, while healers may only raise healers. Mystics can raise individuals of any class.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Xepel</name></author>
	</entry>
</feed>