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- Heartwood charm. At the cost of spirit, the Heartwood charm lets you run quicker than would otherwise be possible.
- Movements, befriend and morph. With some training and the last hit of 10 of the desired creature, a ranger is able to learn how to hit that type of creature more accurately and harder. A total of 1,000 last hits of the creature lets you befriend one of them. It becomes friendly and can't be attacked except by other creatures, it will also attack those creatures. The last ability is gained by getting the last hit of 1,000 more of the creatures. It gives you the ability to take the form and abilities of that monster. The bonus to accuracy and damage is also applied to a lesser degree for all members of the same family.